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Opening locked doors in Atomic Heart means solving rudimentary lock-picking puzzles. Image: Mundfish/Focus Entertainment via Polygon You can reset puzzles It’s not always easy to gauge whether or not you can make a jump, but there’s one simple tell that works 100% of the time: If your hand is held outward (as seen in the screenshot below), you can make it. There aren’t many platforming sections in Atomic Heart, but the few that show up are clunky, plodding, and arduous - not the sort of thing you want to repeat. Can you make that jump? Look at your hand Blue indicates lootable containers white indicates NPC or objects you can interact with (like save stations and computers) orange indicates enemies and purple indicates key items related to the main mission you’re on. You’ll constantly scan your environment in Atomic Heart, which helpfully highlights useful stuff in various colors. Here are eight things you should know before really diving into Atomic Heart. The alternate history shooter, developed by Mundfish and out now for PlayStation, Xbox, and Windows PC, has a lot in common with Irrational’s seminal series of alternate history shooters, but only in a superficial sense. If it looks like a BioShock and walks like a BioShock, it’s.
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